com.soviby.unity.ui.ugui-to.../Assets/Editor/ScriptObject/SettingScriptObject.cs
2024-10-24 01:30:59 +08:00

13 lines
280 B
C#

#if UNITY_EDITOR
using Sirenix.OdinInspector;
using UnityEngine;
namespace UguiToolkit.Editor
{
public class SettingScriptObject : ScriptableObject
{
[LabelText("ui预制体存放的路径"), FolderPath]
public string prefabForUIDirPath;
}
}
#endif