13 lines
280 B
C#
13 lines
280 B
C#
#if UNITY_EDITOR
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace UguiToolkit.Editor
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{
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public class SettingScriptObject : ScriptableObject
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{
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[LabelText("ui预制体存放的路径"), FolderPath]
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public string prefabForUIDirPath;
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}
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}
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#endif |