com.soviby.unity.ui.ugui-to.../Assets/Editor/ScriptObject/SettingScriptObject.cs

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#if UNITY_EDITOR
using Sirenix.OdinInspector;
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using UnityEngine;
namespace UguiToolkit.Editor
{
public class SettingScriptObject : ScriptableObject
{
[LabelText("ui预制体存放的路径"), FolderPath]
public string prefabForUIDirPath;
}
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}
#endif