com.soviby.unity.ui.ugui-to.../Assets/Editor/Manager/GlobalManager.cs

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#if UNITY_EDITOR
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using System;
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using UguiToolkit.Editor;
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using UnityEditor;
using UnityEngine;
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namespace UguiToolkit
{
public class GlobalManager
{
private static GlobalManager m_instance;
public static GlobalManager Instance
{
get
{
if (m_instance == null)
{
m_instance = new();
}
return m_instance;
}
}
public SettingScriptObject setting;
public CacheScriptObject cache;
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/// <summary>
/// 当是否显示预览实例发生改变时
/// </summary>
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public Action<bool> showHierarchyOfEntityChanged;
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public void SaveCache(GameObject asset, PanelCache panelCache)
{
cache.panelCaches[asset] = panelCache;
SaveCache();
}
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public void SaveCache()
{
EditorUtility.SetDirty(cache);
AssetDatabase.SaveAssetIfDirty(cache);
}
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}
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}
#endif