48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
#if UNITY_EDITOR
|
|
|
|
using System;
|
|
using UguiToolkit.Editor;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace UguiToolkit
|
|
{
|
|
public class GlobalManager
|
|
{
|
|
private static GlobalManager m_instance;
|
|
public static GlobalManager Instance
|
|
{
|
|
get
|
|
{
|
|
if (m_instance == null)
|
|
{
|
|
m_instance = new();
|
|
}
|
|
|
|
return m_instance;
|
|
}
|
|
}
|
|
|
|
public SettingScriptObject setting;
|
|
public CacheScriptObject cache;
|
|
|
|
/// <summary>
|
|
/// 当是否显示预览实例发生改变时
|
|
/// </summary>
|
|
public Action<bool> showHierarchyOfEntityChanged;
|
|
|
|
public void SaveCache(GameObject asset, PanelCache panelCache)
|
|
{
|
|
cache.panelCaches[asset] = panelCache;
|
|
SaveCache();
|
|
}
|
|
|
|
public void SaveCache()
|
|
{
|
|
EditorUtility.SetDirty(cache);
|
|
AssetDatabase.SaveAssetIfDirty(cache);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif |