com.soviby.unity.ui.ugui-to.../Assets/Editor/Manager/GlobalManager.cs
2024-12-03 13:05:13 +08:00

58 lines
1.3 KiB
C#

#if UNITY_EDITOR
using System;
using UguiToolkit.Editor;
using UnityEditor;
using UnityEngine;
namespace UguiToolkit
{
public class GlobalManager
{
private static GlobalManager m_instance;
public static GlobalManager Instance
{
get
{
if (m_instance == null)
{
m_instance = new();
}
return m_instance;
}
}
public SettingScriptObject setting;
public CacheScriptObject cache;
/// <summary>
/// 当是否显示预览实例发生改变时
/// </summary>
public Action<bool> showHierarchyOfEntityChanged;
/// <summary>
/// 背景显示发生改变
/// </summary>
public Action<bool> showBackgroundChanged;
/// <summary>
/// 创建所有TextEntity
/// </summary>
public Action createAllTextEntity;
public void SaveCache(GameObject asset, PanelCache panelCache)
{
cache.panelCaches[asset] = panelCache;
SaveCache();
}
public void SaveCache()
{
EditorUtility.SetDirty(cache);
AssetDatabase.SaveAssetIfDirty(cache);
}
}
}
#endif