117 lines
3.9 KiB
C#
117 lines
3.9 KiB
C#
#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using Unity.Mathematics;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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namespace UguiToolkit.Editor.Windows
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{
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public class PanelCacheWindow : BaseWindow<PanelCacheWindow>
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{
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[LabelText("是否竖版"), OnValueChanged(nameof(OnIsVerticalChanged)),SerializeField]
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private bool m_isVertical = false;
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[Title("psd导出数据设置")]
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[LabelText("项目中切图文件夹"), FolderPath, SerializeField]
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private string m_srcImgDirPath;
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[LabelText("layout.txt文件"), Sirenix.OdinInspector.FilePath(AbsolutePath = true, Extensions = "layout.txt"), SerializeField]
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private string m_layoutInfoFilePath;
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private PrefabStage m_prefabStage;
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private GameObject m_prefab;
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private PanelCache m_panelCache;
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[Button("开启助手", ButtonSizes.Medium)]
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private void DoStart()
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{
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var stageManager = UguiToolkit.StageManager.CreateStageManager(m_prefabStage.scene, m_prefabStage.prefabContentsRoot, m_prefab);
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stageManager.gameObject.AddComponent<UnityMainThreadDispatcher>();
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// 打开编辑界面
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EditWindow.ShowWindow(null);
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var targetImgDirPath = PanelCache.GetTargetImgDirPath(m_layoutInfoFilePath);
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var panelCache = new PanelCache(m_layoutInfoFilePath, m_srcImgDirPath, m_isVertical);
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panelCache.layoutInfo = CacheScriptObject.PaserLayout(m_layoutInfoFilePath, targetImgDirPath);
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if (m_panelCache != null)
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{
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panelCache.rotScaleInfos = m_panelCache.rotScaleInfos;
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panelCache.imgDirPathTimestamp = m_panelCache.imgDirPathTimestamp;
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// 清理多余数据
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panelCache.InitRotScaleInfos();
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}
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// 保存缓存
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GlobalManager.Instance.SaveCache(m_prefab, panelCache);
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var entityManager = stageManager.CreateSubManager<EntityManager>();
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// stageManager.CreateSubManager<SelectionManager>();
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entityManager.InitAllEntity(panelCache);
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if (!string.IsNullOrEmpty(m_srcImgDirPath))
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entityManager.AddCheckImgDirPath(m_srcImgDirPath);
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CloseWindow();
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}
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[Button("清理缓存", ButtonSizes.Medium)]
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private void ClearCache()
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{
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if (m_panelCache != null)
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{
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m_panelCache.ClearRotScaleInfos();
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GlobalManager.Instance.SaveCache(m_prefab, m_panelCache);
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}
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}
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private void OnIsVerticalChanged()
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{
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UpdatePanelCache();
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}
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private void UpdatePanelCache()
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{
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var cache = GlobalManager.Instance.cache;
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var panelCache = GlobalManager.Instance.GetCache(m_prefab, m_isVertical);
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if (panelCache != null)
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{
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m_srcImgDirPath = panelCache.srcImgDirPath;
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m_layoutInfoFilePath = panelCache.layoutInfoFilePath;
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m_panelCache = panelCache;
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}
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else {
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m_srcImgDirPath = null;
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m_layoutInfoFilePath = null;
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m_panelCache = null;
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}
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}
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public override string GettitleContent()
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{
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return "请选择信息后开启助手";
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}
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public override void Init(WindowArgs args = null)
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{
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var _args = args as PanelCacheWindowArgs;
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m_prefabStage = _args.stage;
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m_prefab = AssetDatabase.LoadAssetAtPath<GameObject>(_args.stage.assetPath);
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UpdatePanelCache();
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}
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public class PanelCacheWindowArgs : WindowArgs
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{
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public PrefabStage stage;
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}
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}
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}
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#endif |