99 lines
2.6 KiB
C#
99 lines
2.6 KiB
C#
#if UNITY_EDITOR
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using System;
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using UnityEngine;
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namespace UguiToolkit.Editor.Windows
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{
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public class EditWindow : BaseWindow<EditWindow>
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{
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/// <summary>
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/// 当是否显示预览实例发生改变时
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/// </summary>
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public event Action<bool> showHierarchyOfEntityChanged;
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/// <summary>
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/// 背景显示发生改变
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/// </summary>
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public event Action<bool> showBackgroundChanged;
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/// <summary>
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/// 创建所有TextEntity
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/// </summary>
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public event Action createAllTextEntity;
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[SerializeField, HideInInspector]
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private bool m_showHierarchyOfEntityChange = false;
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[SerializeField, HideInInspector]
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private bool m_showBackground = true;
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[LabelText("Hierarchy是否显示"), ShowInInspector]
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private bool ShowHierarchyOfEntity
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{
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get => m_showHierarchyOfEntityChange;
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set
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{
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m_showHierarchyOfEntityChange = value;
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showHierarchyOfEntityChanged?.Invoke(m_showHierarchyOfEntityChange);
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}
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}
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[LabelText("背景是否显示"), ShowInInspector]
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private bool ShowBackground
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{
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get => m_showBackground;
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set
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{
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m_showBackground = value;
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showBackgroundChanged?.Invoke(m_showBackground);
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}
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}
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[Button("创建所有Text")]
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private void CreateAllTextEntity()
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{
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createAllTextEntity?.Invoke();
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}
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[Title("工具")]
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[LabelText("上次变换的对象"), SerializeField]
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private IEntity m_lastApplyEntity;
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[LabelText("需要应用变换的对象"), SerializeField]
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private Transform m_targetTransform;
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[Button("应用上次变换")]
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private void EffectLastApplyTransform()
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{
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if (m_targetTransform)
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{
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var m_lastApplyTransform = m_lastApplyEntity.gameObject.transform;
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var parent = m_lastApplyTransform.parent;
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m_lastApplyTransform.parent = null;
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m_lastApplyEntity.ApplyTransformByParent(m_targetTransform);
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m_lastApplyTransform.parent = parent;
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}
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}
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public void SetLastApplyEntity(IEntity lastApplyTransform)
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{
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this.m_lastApplyEntity = lastApplyTransform;
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}
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public override string GettitleContent()
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{
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return "助手编辑界面";
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}
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public override void Init(WindowArgs args = null)
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{
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}
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}
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}
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#endif |