com.soviby.unity.ui.ugui-to.../Assets/Editor/Windows/EditWindow.cs
2024-10-30 01:51:06 +08:00

35 lines
873 B
C#

using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEngine;
namespace UguiToolkit.Editor.Windows
{
public class EditWindow : BaseWindow<EditWindow>
{
[SerializeField, HideInInspector]
private bool m_showHierarchyOfEntityChange = false;
[LabelText("实例Hierarchy是否显示"), ShowInInspector]
public bool ShowHierarchyOfEntity
{
get => m_showHierarchyOfEntityChange;
set
{
m_showHierarchyOfEntityChange = value;
GlobalManager.Instance.showHierarchyOfEntityChanged?.Invoke(m_showHierarchyOfEntityChange);
}
}
public override string GettitleContent()
{
return "助手编辑界面";
}
public override void Init(WindowArgs args = null)
{
}
}
}