com.soviby.unity.ui.ugui-to.../Assets/Editor/Helper/PanelHelper.cs
2024-10-08 23:19:05 +08:00

35 lines
1008 B
C#

using UguiToolkit.Editor.Windows;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace UguiToolkit.Editor
{
public static class PanelHelper
{
[InitializeOnLoadMethod]
public static void AddListener()
{
PrefabStage.prefabStageOpened += OnPrefabStageOpened;
PrefabStage.prefabStageClosing += OnPrefabStageClosing;
}
private static void OnPrefabStageOpened(PrefabStage stage)
{
var setting = GlobalManager.Instance.setting;
Debug.Log(stage.assetPath);
Debug.Log(setting.prefabForUIDirPath);
if (!stage.assetPath.StartsWith(setting.prefabForUIDirPath)) return;
// 打开配置界面
PanelCacheWindow.ShowWindow(stage);
}
private static void OnPrefabStageClosing(PrefabStage stage)
{
// 关闭配置界面
PanelCacheWindow.CloseWindow();
}
}
}