com.soviby.unity.ui.ugui-to.../Assets/Editor/ScriptObject/SettingScriptObject.cs
2024-11-08 00:16:28 +08:00

15 lines
329 B
C#

#if UNITY_EDITOR
using Sirenix.OdinInspector;
using UnityEngine;
namespace UguiToolkit.Editor
{
public class SettingScriptObject : ScriptableObject
{
[LabelText("ui预制体存放的路径"), FolderPath]
public string prefabForUIDirPath;
public float distanceDifference = 0.2f;
}
}
#endif