335 lines
13 KiB
C#
335 lines
13 KiB
C#
#if UNITY_EDITOR
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using Sirenix.OdinInspector;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using static UguiToolkit.Editor.LayoutInfo;
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namespace UguiToolkit.Editor
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{
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[ExecuteAlways]
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public class EntityManager : MonoBehaviour, IManager
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{
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private PanelCache m_panelCache;
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private Transform m_entityRoot;
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private GameObject m_lastSelectionGo;
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private IEntity m_lastSelectionEntity;
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private GameObject m_curSelectionGo;
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private List<ImageEntity> m_imageEntities;
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private List<TextEntity> m_textEntities;
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private List<IEntity> m_selectionEntities;
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[LabelText("脱离选择控制"), ShowInInspector]
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private bool m_noSelection;
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private StageManager m_stageManager;
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private HashSet<string> m_checkImgPaths;
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private float m_lastCheckTime;
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private const float m_checkInterval = 2f;
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private void OnEnable()
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{
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GlobalManager.Instance.showHierarchyOfEntityChanged += OnUpdateHierarchyOfEntityAllEntity;
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Selection.selectionChanged += OnSelectionChanged;
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m_stageManager = StageManager.Instance;
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}
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private void OnDisable()
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{
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GlobalManager.Instance.showHierarchyOfEntityChanged -= OnUpdateHierarchyOfEntityAllEntity;
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Selection.selectionChanged -= OnSelectionChanged;
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}
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private void Update()
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{
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// 检测是否到达可选实例矩形内部
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if (m_selectionEntities != null && m_curSelectionGo)
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{
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if (m_lastSelectionGo && m_lastSelectionGo == m_curSelectionGo)
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{
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if (m_lastSelectionEntity != null && !m_lastSelectionEntity.IsInside(m_lastSelectionGo.transform))
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{
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m_lastSelectionGo = null;
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m_lastSelectionEntity = null;
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}
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return;
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}
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foreach (var entity in m_selectionEntities)
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{
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var tf = m_curSelectionGo.transform;
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if (entity.IsInside(tf))
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{
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entity.ApplyTransform(tf);
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if (tf.TryGetComponent<UnityEngine.UI.Image>(out var image))
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{
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entity.ApplyData(image);
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}
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else if (tf.TryGetComponent<UnityEngine.UI.Text>(out var text))
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{
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entity.ApplyData(text);
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}
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m_lastSelectionGo = m_curSelectionGo;
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m_lastSelectionEntity = entity;
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Selection.activeGameObject = null;
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break;
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}
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}
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}
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// 检测是否有image变更,及时更新PanelCache
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m_lastCheckTime += Time.deltaTime;
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if (m_lastCheckTime > m_checkInterval)
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{
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m_lastCheckTime = 0;
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if (m_checkImgPaths != null)
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{
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var images = m_stageManager.PrefabContentsRoot.GetComponentsInChildren<UnityEngine.UI.Image>();
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foreach (var image in images)
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{
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if (image.transform.parent == m_entityRoot || image.sprite == null) continue;
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var srcImgPath = AssetDatabase.GetAssetPath(image.sprite);
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if (!m_checkImgPaths.Contains(srcImgPath))
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{
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var srcImgDirPath = System.IO.Path.GetDirectoryName(srcImgPath);
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string projectPath = Directory.GetParent(Application.dataPath).FullName;
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foreach (var filePath in System.IO.Directory.GetFiles(srcImgDirPath))
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{
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var _filePath = Path.GetRelativePath(projectPath, filePath).Replace("\\", "/");
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m_checkImgPaths.Add(_filePath);
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}
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UpdatePanelCache(srcImgDirPath, m_panelCache.TargetImgDirPath);
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break;
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}
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}
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}
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}
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}
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private void InitCheckImgPaths()
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{
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if (m_checkImgPaths == null) m_checkImgPaths = new HashSet<string>();
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var images = m_stageManager.PrefabContentsRoot.GetComponentsInChildren<UnityEngine.UI.Image>();
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foreach (var image in images)
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{
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if (image.sprite == null) continue;
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var srcImgPath = AssetDatabase.GetAssetPath(image.sprite);
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m_checkImgPaths.Add(srcImgPath);
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}
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}
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private void UpdatePanelCache(string srcImgDirPath, string targetImgDirPath)
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{
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float distanceDifference = GlobalManager.Instance.setting.distanceDifference;
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CacheScriptObject.CalcRotScaleInfos(srcImgDirPath, targetImgDirPath, distanceDifference,(rotScaleInfoMap) =>
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{
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if (!m_stageManager) return;
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// 拷贝数据
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if (m_panelCache.rotScaleInfos != null)
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{
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foreach (var kv in rotScaleInfoMap)
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{
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if (!m_panelCache.rotScaleInfos.TryGetValue(kv.Key, out var rotScaleInfos))
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{
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m_panelCache.rotScaleInfos[kv.Key] = kv.Value;
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}
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}
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} else
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{
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m_panelCache.rotScaleInfos = rotScaleInfoMap;
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}
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// 保存缓存
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GlobalManager.Instance.SaveCache(m_stageManager.PrefabAsset, m_panelCache);
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});
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}
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private void OnSelectionChanged()
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{
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m_curSelectionGo = null;
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m_selectionEntities.Clear();
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m_entityRoot.gameObject.SetActive(false);
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if (m_noSelection) return;
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if (Selection.activeGameObject != null && m_panelCache != null)
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{
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var activeGameObject = Selection.activeGameObject;
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if (activeGameObject.transform.parent == m_entityRoot) return;
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if (activeGameObject.TryGetComponent<UnityEngine.UI.Image>(out var image))
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{
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var rotScaleInfos = m_panelCache.rotScaleInfos;
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if (rotScaleInfos == null) return;
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if (image.sprite == null) return;
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var srcImgPath = AssetDatabase.GetAssetPath(image.sprite);
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if (!rotScaleInfos.TryGetValue(srcImgPath, out var rotScaleInfoItems)) return;
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m_entityRoot.gameObject.SetActive(true);
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bool isFind;
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bool IsInside = false;
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foreach (var imgEntity in m_imageEntities)
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{
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isFind = false;
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foreach (var rotScale in rotScaleInfoItems)
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{
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var imgInfo = imgEntity.ElementInfo;
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if (imgInfo.imgPath == rotScale.imgPath)
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{
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if (rotScale.similarityCalc)
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{
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imgEntity.SetTransform(0, new Unity.Mathematics.float2(1, 1), true);
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}
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else {
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imgEntity.SetTransform(rotScale.rotiation, rotScale.scale, false);
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}
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imgEntity.ShowSelectionImg(true);
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m_selectionEntities.Add(imgEntity);
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if (!IsInside && imgEntity.IsInside(activeGameObject.transform)) IsInside = true;
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isFind = true;
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break;
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}
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}
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imgEntity.gameObject.SetActive(isFind);
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}
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if (IsInside)
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{
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if (m_lastSelectionGo && m_lastSelectionGo == activeGameObject)
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{
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m_curSelectionGo = activeGameObject;
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}
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}
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else {
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m_curSelectionGo = activeGameObject;
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}
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foreach (var textEntity in m_textEntities)
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{
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textEntity.gameObject.SetActive(false);
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}
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}
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else if (activeGameObject.TryGetComponent<UnityEngine.UI.Text>(out var text))
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{
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bool IsInside = false;
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m_entityRoot.gameObject.SetActive(true);
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foreach (var textEntity in m_textEntities)
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{
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textEntity.ShowSelectionImg(true);
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textEntity.gameObject.SetActive(true);
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m_selectionEntities.Add(textEntity);
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if (!IsInside && textEntity.IsInside(activeGameObject.transform)) IsInside = true;
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}
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if (IsInside)
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{
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if (m_lastSelectionGo && m_lastSelectionGo == activeGameObject)
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{
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m_curSelectionGo = activeGameObject;
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}
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}
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else
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{
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m_curSelectionGo = activeGameObject;
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}
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foreach (var imgEntity in m_imageEntities)
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{
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imgEntity.gameObject.SetActive(false);
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}
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}
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}
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}
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public void InitAllEntity(PanelCache panelCache)
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{
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this.m_panelCache = panelCache;
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// 创建所有实例
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CreateAllEntity();
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InitCheckImgPaths();
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}
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private void OnUpdateHierarchyOfEntityAllEntity(bool show)
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{
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UpdateHierarchyOfEntity(show, m_entityRoot.gameObject);
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foreach (var entity in m_imageEntities) UpdateHierarchyOfEntity(show, entity.gameObject);
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foreach (var entity in m_textEntities) UpdateHierarchyOfEntity(show, entity.gameObject);
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}
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private void UpdateHierarchyOfEntity(in bool show, in GameObject entity)
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{
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EntityHelper.UpdateHierarchyAndSceneVisibilityOfEntity(show, entity.gameObject);
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}
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private void CreateAllEntity()
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{
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if (this.m_panelCache == null) return;
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var go = new GameObject("__entityRoot__", typeof(RectTransform));
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UpdateHierarchyOfEntity(false, go);
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m_entityRoot = go.transform;
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m_entityRoot.SetParent(transform);
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m_entityRoot.localPosition = Vector3.zero;
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m_entityRoot.localRotation = Quaternion.identity;
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m_entityRoot.localScale = Vector3.one;
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m_imageEntities = new(m_panelCache.layoutInfo.Count);
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m_textEntities = new(m_panelCache.layoutInfo.Count);
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m_selectionEntities = new(m_panelCache.layoutInfo.Count);
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foreach (var elementInfo in m_panelCache.GetLayoutElementInfos<LayoutInfo.ElementInfo>())
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{
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var imgInfo = elementInfo as LayoutInfo.ImageInfo;
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if (imgInfo != null) // Image
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{
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go = new GameObject("",typeof(RectTransform));
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var entity = go.AddComponent<ImageEntity>();
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entity.transform.SetParent(m_entityRoot);
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entity.transform.SetSiblingIndex(0);
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entity.SetData(imgInfo);
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entity.InitPreviewImage();
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m_imageEntities.Add(entity);
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UpdateHierarchyOfEntity(false, entity.gameObject);
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continue;
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}
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var textInfo = elementInfo as LayoutInfo.TextInfo;
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if (textInfo != null) // Text
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{
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go = new GameObject("", typeof(RectTransform));
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var entity = go.AddComponent<TextEntity>();
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entity.transform.SetParent(m_entityRoot);
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entity.transform.SetSiblingIndex(0);
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entity.SetData(textInfo);
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entity.InitPreviewText();
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m_textEntities.Add(entity);
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UpdateHierarchyOfEntity(false, entity.gameObject);
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continue;
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}
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}
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m_entityRoot.gameObject.SetActive(false);
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}
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}
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}
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#endif |