51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Mathematics;
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using UnityEngine;
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using Sirenix.OdinInspector;
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namespace UguiToolkit.Editor
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{
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public class CacheScriptObject : SerializedScriptableObject
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{
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public Dictionary<GameObject, PanelCache> panelCaches = new();
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}
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[Serializable]
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public class PanelCache
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{
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[LabelText("源图片文件夹路径"), FolderPath]
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public string srcImgDirPath;
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[LabelText("目标图片信息文件(psd导出)"), FolderPath]
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public string layoutInfoFilePath; // Sample.layout.txt
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[LabelText("目标图片文件夹路径")]
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public string TargetImgDirPath
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{
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get
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{
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if (string.IsNullOrWhiteSpace(layoutInfoFilePath)) return "";
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var dirName = System.IO.Path.GetDirectoryName(layoutInfoFilePath);
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var fileName = System.IO.Path.GetFileName(layoutInfoFilePath);
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var split = fileName.Split(".");
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if (split.Length == 0) return "";
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return System.IO.Path.Join(dirName, split[0]);
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}
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}
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// 图片路径 -> 旋转缩放信息
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public Dictionary<string, List<rotScaleInfoItem>> rotScaleInfos = new();
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}
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[Serializable]
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public struct rotScaleInfoItem
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{
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public string imgPath;
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public float rotiation;
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public float2 scale;
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}
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}
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