82 lines
1.9 KiB
C#
82 lines
1.9 KiB
C#
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.UtilsModule;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace OpenCVForUnity.Img_hashModule
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{
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// C++: class PHash
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/**
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* pHash
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*
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* Slower than average_hash, but tolerant of minor modifications
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*
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* This algorithm can combat more variation than averageHash, for more details please refer to CITE: lookslikeit
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*/
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public class PHash : ImgHashBase
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{
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protected override void Dispose(bool disposing)
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{
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try
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{
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if (disposing)
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{
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}
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if (IsEnabledDispose)
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{
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if (nativeObj != IntPtr.Zero)
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img_1hash_PHash_delete(nativeObj);
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nativeObj = IntPtr.Zero;
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}
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}
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finally
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{
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base.Dispose(disposing);
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}
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}
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protected internal PHash(IntPtr addr) : base(addr) { }
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// internal usage only
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public static new PHash __fromPtr__(IntPtr addr) { return new PHash(addr); }
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//
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// C++: static Ptr_PHash cv::img_hash::PHash::create()
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//
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public static PHash create()
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{
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return PHash.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(img_1hash_PHash_create_10()));
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}
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#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
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const string LIBNAME = "__Internal";
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#else
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const string LIBNAME = "opencvforunity";
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#endif
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// C++: static Ptr_PHash cv::img_hash::PHash::create()
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[DllImport(LIBNAME)]
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private static extern IntPtr img_1hash_PHash_create_10();
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// native support for java finalize()
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[DllImport(LIBNAME)]
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private static extern void img_1hash_PHash_delete(IntPtr nativeObj);
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}
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}
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