com.soviby.unity.ui.ugui-to.../Assets/Editor/Entity/TextEntity.cs

47 lines
1.3 KiB
C#

#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UguiToolkit;
using UguiToolkit.Editor;
using UnityEngine;
using UnityEngine.UI;
namespace UguiToolkit.Editor
{
public class TextEntity : BaseEntity<Text, LayoutInfo.TextInfo>
{
private Text m_previewText;
protected override void OnApplyData(Text ui)
{
ui.text = ElementInfo.text;
ui.fontSize = (int)ElementInfo.size;
ui.color = ElementInfo.color;
ui.alignment = TextAnchor.MiddleCenter;
var rectTransform = ui.rectTransform;
rectTransform.sizeDelta = new Vector2(ElementInfo.w + 10, ElementInfo.h + 10);
}
public void InitPreviewText()
{
if (ElementInfo == null) return;
if (!TryGetComponent<Text>(out m_previewText))
{
m_previewText = gameObject.AddComponent<Text>();
}
OnApplyData(m_previewText);
ApplyTransform(transform);
}
public override void ApplyTransform(Transform tf)
{
var position = ElementInfo.Position;
tf.position = StageManager.Instance.PrefabContentsRoot.transform.TransformPoint(new Vector3(position.x, position.y, 0));
tf.rotation = Quaternion.identity;
}
}
}
#endif