com.soviby.unity.ui.ugui-to.../Assets/Plugins/org/opencv_contrib/bgsegm/BackgroundSubtractorLSBP.cs
2024-12-10 02:39:04 +08:00

113 lines
3.5 KiB
C#

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using OpenCVForUnity.VideoModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.BgsegmModule
{
// C++: class BackgroundSubtractorLSBP
/**
* Background Subtraction using Local SVD Binary Pattern. More details about the algorithm can be found at CITE: LGuo2016
*/
public class BackgroundSubtractorLSBP : BackgroundSubtractor
{
protected override void Dispose(bool disposing)
{
try
{
if (disposing)
{
}
if (IsEnabledDispose)
{
if (nativeObj != IntPtr.Zero)
bgsegm_BackgroundSubtractorLSBP_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
}
finally
{
base.Dispose(disposing);
}
}
protected internal BackgroundSubtractorLSBP(IntPtr addr) : base(addr) { }
// internal usage only
public static new BackgroundSubtractorLSBP __fromPtr__(IntPtr addr) { return new BackgroundSubtractorLSBP(addr); }
//
// C++: void cv::bgsegm::BackgroundSubtractorLSBP::apply(Mat image, Mat& fgmask, double learningRate = -1)
//
public override void apply(Mat image, Mat fgmask, double learningRate)
{
ThrowIfDisposed();
if (image != null) image.ThrowIfDisposed();
if (fgmask != null) fgmask.ThrowIfDisposed();
bgsegm_BackgroundSubtractorLSBP_apply_10(nativeObj, image.nativeObj, fgmask.nativeObj, learningRate);
}
public override void apply(Mat image, Mat fgmask)
{
ThrowIfDisposed();
if (image != null) image.ThrowIfDisposed();
if (fgmask != null) fgmask.ThrowIfDisposed();
bgsegm_BackgroundSubtractorLSBP_apply_11(nativeObj, image.nativeObj, fgmask.nativeObj);
}
//
// C++: void cv::bgsegm::BackgroundSubtractorLSBP::getBackgroundImage(Mat& backgroundImage)
//
public override void getBackgroundImage(Mat backgroundImage)
{
ThrowIfDisposed();
if (backgroundImage != null) backgroundImage.ThrowIfDisposed();
bgsegm_BackgroundSubtractorLSBP_getBackgroundImage_10(nativeObj, backgroundImage.nativeObj);
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: void cv::bgsegm::BackgroundSubtractorLSBP::apply(Mat image, Mat& fgmask, double learningRate = -1)
[DllImport(LIBNAME)]
private static extern void bgsegm_BackgroundSubtractorLSBP_apply_10(IntPtr nativeObj, IntPtr image_nativeObj, IntPtr fgmask_nativeObj, double learningRate);
[DllImport(LIBNAME)]
private static extern void bgsegm_BackgroundSubtractorLSBP_apply_11(IntPtr nativeObj, IntPtr image_nativeObj, IntPtr fgmask_nativeObj);
// C++: void cv::bgsegm::BackgroundSubtractorLSBP::getBackgroundImage(Mat& backgroundImage)
[DllImport(LIBNAME)]
private static extern void bgsegm_BackgroundSubtractorLSBP_getBackgroundImage_10(IntPtr nativeObj, IntPtr backgroundImage_nativeObj);
// native support for java finalize()
[DllImport(LIBNAME)]
private static extern void bgsegm_BackgroundSubtractorLSBP_delete(IntPtr nativeObj);
}
}