116 lines
4.1 KiB
C#
116 lines
4.1 KiB
C#
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.UtilsModule;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace OpenCVForUnity.BgsegmModule
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{
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// C++: class SyntheticSequenceGenerator
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/**
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* Synthetic frame sequence generator for testing background subtraction algorithms.
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*
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* It will generate the moving object on top of the background.
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* It will apply some distortion to the background to make the test more complex.
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*/
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public class SyntheticSequenceGenerator : Algorithm
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{
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protected override void Dispose(bool disposing)
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{
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try
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{
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if (disposing)
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{
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}
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if (IsEnabledDispose)
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{
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if (nativeObj != IntPtr.Zero)
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bgsegm_SyntheticSequenceGenerator_delete(nativeObj);
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nativeObj = IntPtr.Zero;
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}
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}
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finally
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{
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base.Dispose(disposing);
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}
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}
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protected internal SyntheticSequenceGenerator(IntPtr addr) : base(addr) { }
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// internal usage only
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public static new SyntheticSequenceGenerator __fromPtr__(IntPtr addr) { return new SyntheticSequenceGenerator(addr); }
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//
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// C++: cv::bgsegm::SyntheticSequenceGenerator::SyntheticSequenceGenerator(Mat background, Mat _object, double amplitude, double wavelength, double wavespeed, double objspeed)
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//
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/**
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* Creates an instance of SyntheticSequenceGenerator.
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*
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* param background Background image for object.
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* param amplitude Amplitude of wave distortion applied to background.
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* param wavelength Length of waves in distortion applied to background.
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* param wavespeed How fast waves will move.
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* param objspeed How fast object will fly over background.
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* param _object automatically generated
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*/
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public SyntheticSequenceGenerator(Mat background, Mat _object, double amplitude, double wavelength, double wavespeed, double objspeed) :
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base(DisposableObject.ThrowIfNullIntPtr(bgsegm_SyntheticSequenceGenerator_SyntheticSequenceGenerator_10(background.nativeObj, _object.nativeObj, amplitude, wavelength, wavespeed, objspeed)))
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{
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}
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//
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// C++: void cv::bgsegm::SyntheticSequenceGenerator::getNextFrame(Mat& frame, Mat& gtMask)
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//
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/**
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* Obtain the next frame in the sequence.
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*
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* param frame Output frame.
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* param gtMask Output ground-truth (reference) segmentation mask object/background.
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*/
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public void getNextFrame(Mat frame, Mat gtMask)
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{
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ThrowIfDisposed();
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if (frame != null) frame.ThrowIfDisposed();
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if (gtMask != null) gtMask.ThrowIfDisposed();
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bgsegm_SyntheticSequenceGenerator_getNextFrame_10(nativeObj, frame.nativeObj, gtMask.nativeObj);
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}
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#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
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const string LIBNAME = "__Internal";
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#else
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const string LIBNAME = "opencvforunity";
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#endif
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// C++: cv::bgsegm::SyntheticSequenceGenerator::SyntheticSequenceGenerator(Mat background, Mat _object, double amplitude, double wavelength, double wavespeed, double objspeed)
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[DllImport(LIBNAME)]
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private static extern IntPtr bgsegm_SyntheticSequenceGenerator_SyntheticSequenceGenerator_10(IntPtr background_nativeObj, IntPtr _object_nativeObj, double amplitude, double wavelength, double wavespeed, double objspeed);
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// C++: void cv::bgsegm::SyntheticSequenceGenerator::getNextFrame(Mat& frame, Mat& gtMask)
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[DllImport(LIBNAME)]
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private static extern void bgsegm_SyntheticSequenceGenerator_getNextFrame_10(IntPtr nativeObj, IntPtr frame_nativeObj, IntPtr gtMask_nativeObj);
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// native support for java finalize()
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[DllImport(LIBNAME)]
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private static extern void bgsegm_SyntheticSequenceGenerator_delete(IntPtr nativeObj);
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}
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}
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