com.soviby.unity.ui.ugui-to.../Assets/Plugins/org/opencv_contrib/bgsegm/SyntheticSequenceGenerator.cs
2024-12-10 02:39:04 +08:00

116 lines
4.1 KiB
C#

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.BgsegmModule
{
// C++: class SyntheticSequenceGenerator
/**
* Synthetic frame sequence generator for testing background subtraction algorithms.
*
* It will generate the moving object on top of the background.
* It will apply some distortion to the background to make the test more complex.
*/
public class SyntheticSequenceGenerator : Algorithm
{
protected override void Dispose(bool disposing)
{
try
{
if (disposing)
{
}
if (IsEnabledDispose)
{
if (nativeObj != IntPtr.Zero)
bgsegm_SyntheticSequenceGenerator_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
}
finally
{
base.Dispose(disposing);
}
}
protected internal SyntheticSequenceGenerator(IntPtr addr) : base(addr) { }
// internal usage only
public static new SyntheticSequenceGenerator __fromPtr__(IntPtr addr) { return new SyntheticSequenceGenerator(addr); }
//
// C++: cv::bgsegm::SyntheticSequenceGenerator::SyntheticSequenceGenerator(Mat background, Mat _object, double amplitude, double wavelength, double wavespeed, double objspeed)
//
/**
* Creates an instance of SyntheticSequenceGenerator.
*
* param background Background image for object.
* param amplitude Amplitude of wave distortion applied to background.
* param wavelength Length of waves in distortion applied to background.
* param wavespeed How fast waves will move.
* param objspeed How fast object will fly over background.
* param _object automatically generated
*/
public SyntheticSequenceGenerator(Mat background, Mat _object, double amplitude, double wavelength, double wavespeed, double objspeed) :
base(DisposableObject.ThrowIfNullIntPtr(bgsegm_SyntheticSequenceGenerator_SyntheticSequenceGenerator_10(background.nativeObj, _object.nativeObj, amplitude, wavelength, wavespeed, objspeed)))
{
}
//
// C++: void cv::bgsegm::SyntheticSequenceGenerator::getNextFrame(Mat& frame, Mat& gtMask)
//
/**
* Obtain the next frame in the sequence.
*
* param frame Output frame.
* param gtMask Output ground-truth (reference) segmentation mask object/background.
*/
public void getNextFrame(Mat frame, Mat gtMask)
{
ThrowIfDisposed();
if (frame != null) frame.ThrowIfDisposed();
if (gtMask != null) gtMask.ThrowIfDisposed();
bgsegm_SyntheticSequenceGenerator_getNextFrame_10(nativeObj, frame.nativeObj, gtMask.nativeObj);
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: cv::bgsegm::SyntheticSequenceGenerator::SyntheticSequenceGenerator(Mat background, Mat _object, double amplitude, double wavelength, double wavespeed, double objspeed)
[DllImport(LIBNAME)]
private static extern IntPtr bgsegm_SyntheticSequenceGenerator_SyntheticSequenceGenerator_10(IntPtr background_nativeObj, IntPtr _object_nativeObj, double amplitude, double wavelength, double wavespeed, double objspeed);
// C++: void cv::bgsegm::SyntheticSequenceGenerator::getNextFrame(Mat& frame, Mat& gtMask)
[DllImport(LIBNAME)]
private static extern void bgsegm_SyntheticSequenceGenerator_getNextFrame_10(IntPtr nativeObj, IntPtr frame_nativeObj, IntPtr gtMask_nativeObj);
// native support for java finalize()
[DllImport(LIBNAME)]
private static extern void bgsegm_SyntheticSequenceGenerator_delete(IntPtr nativeObj);
}
}