#if UNITY_EDITOR using UnityEngine; namespace UguiToolkit.Editor { public class EntityManager : MonoBehaviour, IManager { private PanelCache m_panelCache; private Transform entityRoot; public void InitAllEntity(PanelCache panelCache) { this.m_panelCache = panelCache; // 创建所有实例 CreateAllEntity(); } private void CreateAllEntity() { if (this.m_panelCache == null) return; var go = new GameObject(); entityRoot = go.transform; entityRoot.SetParent(transform); entityRoot.localPosition = Vector3.zero; entityRoot.localRotation = Quaternion.identity; entityRoot.localScale = Vector3.one; // Image foreach (var elementInfo in m_panelCache.GetLayoutElementInfos()) { go = new GameObject(); var entity = go.AddComponent(); entity.transform.SetParent(entityRoot); entity.transform.SetSiblingIndex(0); entity.SetData(elementInfo); entity.InitPreviewImage(); } // Text } } } #endif