#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using UguiToolkit.Editor; using UnityEngine; using UnityEngine.UI; public class TextEntity : BaseEntity { protected override void OnApplyData(Text ui, LayoutInfo.TextInfo elementInfo) { ui.text = elementInfo.text; ui.fontSize = (int)elementInfo.size; ui.color = elementInfo.color; } } #endif