using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public static class EntityHelper { public static void UpdateHierarchyOfEntity(in bool show, in GameObject entity) { entity.hideFlags = show ? HideFlags.DontSave : HideFlags.HideAndDontSave; } public static void UpdateSceneVisibilityOfEntity(in bool show, in GameObject entity) { if (show) { SceneVisibilityManager.instance.EnablePicking(entity, true); } else { SceneVisibilityManager.instance.DisablePicking(entity, true); } } }