com.soviby.unity.ui.ugui-to.../Assets/Plugins/org/opencv_contrib/phase_unwrapping/PhaseUnwrapping.cs

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2024-12-09 18:39:04 +00:00
#if !UNITY_WEBGL
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.Phase_unwrappingModule
{
// C++: class PhaseUnwrapping
/**
* Abstract base class for phase unwrapping.
*/
public class PhaseUnwrapping : Algorithm
{
protected override void Dispose(bool disposing)
{
try
{
if (disposing)
{
}
if (IsEnabledDispose)
{
if (nativeObj != IntPtr.Zero)
phase_1unwrapping_PhaseUnwrapping_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
}
finally
{
base.Dispose(disposing);
}
}
protected internal PhaseUnwrapping(IntPtr addr) : base(addr) { }
// internal usage only
public static new PhaseUnwrapping __fromPtr__(IntPtr addr) { return new PhaseUnwrapping(addr); }
//
// C++: void cv::phase_unwrapping::PhaseUnwrapping::unwrapPhaseMap(Mat wrappedPhaseMap, Mat& unwrappedPhaseMap, Mat shadowMask = Mat())
//
/**
* Unwraps a 2D phase map.
*
* param wrappedPhaseMap The wrapped phase map of type CV_32FC1 that needs to be unwrapped.
* param unwrappedPhaseMap The unwrapped phase map.
* param shadowMask Optional CV_8UC1 mask image used when some pixels do not hold any phase information in the wrapped phase map.
*/
public void unwrapPhaseMap(Mat wrappedPhaseMap, Mat unwrappedPhaseMap, Mat shadowMask)
{
ThrowIfDisposed();
if (wrappedPhaseMap != null) wrappedPhaseMap.ThrowIfDisposed();
if (unwrappedPhaseMap != null) unwrappedPhaseMap.ThrowIfDisposed();
if (shadowMask != null) shadowMask.ThrowIfDisposed();
phase_1unwrapping_PhaseUnwrapping_unwrapPhaseMap_10(nativeObj, wrappedPhaseMap.nativeObj, unwrappedPhaseMap.nativeObj, shadowMask.nativeObj);
}
/**
* Unwraps a 2D phase map.
*
* param wrappedPhaseMap The wrapped phase map of type CV_32FC1 that needs to be unwrapped.
* param unwrappedPhaseMap The unwrapped phase map.
*/
public void unwrapPhaseMap(Mat wrappedPhaseMap, Mat unwrappedPhaseMap)
{
ThrowIfDisposed();
if (wrappedPhaseMap != null) wrappedPhaseMap.ThrowIfDisposed();
if (unwrappedPhaseMap != null) unwrappedPhaseMap.ThrowIfDisposed();
phase_1unwrapping_PhaseUnwrapping_unwrapPhaseMap_11(nativeObj, wrappedPhaseMap.nativeObj, unwrappedPhaseMap.nativeObj);
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: void cv::phase_unwrapping::PhaseUnwrapping::unwrapPhaseMap(Mat wrappedPhaseMap, Mat& unwrappedPhaseMap, Mat shadowMask = Mat())
[DllImport(LIBNAME)]
private static extern void phase_1unwrapping_PhaseUnwrapping_unwrapPhaseMap_10(IntPtr nativeObj, IntPtr wrappedPhaseMap_nativeObj, IntPtr unwrappedPhaseMap_nativeObj, IntPtr shadowMask_nativeObj);
[DllImport(LIBNAME)]
private static extern void phase_1unwrapping_PhaseUnwrapping_unwrapPhaseMap_11(IntPtr nativeObj, IntPtr wrappedPhaseMap_nativeObj, IntPtr unwrappedPhaseMap_nativeObj);
// native support for java finalize()
[DllImport(LIBNAME)]
private static extern void phase_1unwrapping_PhaseUnwrapping_delete(IntPtr nativeObj);
}
}
#endif