com.soviby.unity.ui.ugui-to.../Assets/Plugins/org/opencv_contrib/img_hash/AverageHash.cs

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2024-12-09 18:39:04 +00:00
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.Img_hashModule
{
// C++: class AverageHash
/**
* Computes average hash value of the input image
*
* This is a fast image hashing algorithm, but only work on simple case. For more details, please
* refer to CITE: lookslikeit
*/
public class AverageHash : ImgHashBase
{
protected override void Dispose(bool disposing)
{
try
{
if (disposing)
{
}
if (IsEnabledDispose)
{
if (nativeObj != IntPtr.Zero)
img_1hash_AverageHash_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
}
finally
{
base.Dispose(disposing);
}
}
protected internal AverageHash(IntPtr addr) : base(addr) { }
// internal usage only
public static new AverageHash __fromPtr__(IntPtr addr) { return new AverageHash(addr); }
//
// C++: static Ptr_AverageHash cv::img_hash::AverageHash::create()
//
public static AverageHash create()
{
return AverageHash.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(img_1hash_AverageHash_create_10()));
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: static Ptr_AverageHash cv::img_hash::AverageHash::create()
[DllImport(LIBNAME)]
private static extern IntPtr img_1hash_AverageHash_create_10();
// native support for java finalize()
[DllImport(LIBNAME)]
private static extern void img_1hash_AverageHash_delete(IntPtr nativeObj);
}
}