com.soviby.unity.ui.ugui-to.../Assets/Plugins/org/opencv_contrib/bgsegm/BackgroundSubtractorGSOC.cs

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2024-12-09 18:39:04 +00:00
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using OpenCVForUnity.VideoModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.BgsegmModule
{
// C++: class BackgroundSubtractorGSOC
/**
* Implementation of the different yet better algorithm which is called GSOC, as it was implemented during GSOC and was not originated from any paper.
*
* This algorithm demonstrates better performance on CDNET 2014 dataset compared to other algorithms in OpenCV.
*/
public class BackgroundSubtractorGSOC : BackgroundSubtractor
{
protected override void Dispose(bool disposing)
{
try
{
if (disposing)
{
}
if (IsEnabledDispose)
{
if (nativeObj != IntPtr.Zero)
bgsegm_BackgroundSubtractorGSOC_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
}
finally
{
base.Dispose(disposing);
}
}
protected internal BackgroundSubtractorGSOC(IntPtr addr) : base(addr) { }
// internal usage only
public static new BackgroundSubtractorGSOC __fromPtr__(IntPtr addr) { return new BackgroundSubtractorGSOC(addr); }
//
// C++: void cv::bgsegm::BackgroundSubtractorGSOC::apply(Mat image, Mat& fgmask, double learningRate = -1)
//
public override void apply(Mat image, Mat fgmask, double learningRate)
{
ThrowIfDisposed();
if (image != null) image.ThrowIfDisposed();
if (fgmask != null) fgmask.ThrowIfDisposed();
bgsegm_BackgroundSubtractorGSOC_apply_10(nativeObj, image.nativeObj, fgmask.nativeObj, learningRate);
}
public override void apply(Mat image, Mat fgmask)
{
ThrowIfDisposed();
if (image != null) image.ThrowIfDisposed();
if (fgmask != null) fgmask.ThrowIfDisposed();
bgsegm_BackgroundSubtractorGSOC_apply_11(nativeObj, image.nativeObj, fgmask.nativeObj);
}
//
// C++: void cv::bgsegm::BackgroundSubtractorGSOC::getBackgroundImage(Mat& backgroundImage)
//
public override void getBackgroundImage(Mat backgroundImage)
{
ThrowIfDisposed();
if (backgroundImage != null) backgroundImage.ThrowIfDisposed();
bgsegm_BackgroundSubtractorGSOC_getBackgroundImage_10(nativeObj, backgroundImage.nativeObj);
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: void cv::bgsegm::BackgroundSubtractorGSOC::apply(Mat image, Mat& fgmask, double learningRate = -1)
[DllImport(LIBNAME)]
private static extern void bgsegm_BackgroundSubtractorGSOC_apply_10(IntPtr nativeObj, IntPtr image_nativeObj, IntPtr fgmask_nativeObj, double learningRate);
[DllImport(LIBNAME)]
private static extern void bgsegm_BackgroundSubtractorGSOC_apply_11(IntPtr nativeObj, IntPtr image_nativeObj, IntPtr fgmask_nativeObj);
// C++: void cv::bgsegm::BackgroundSubtractorGSOC::getBackgroundImage(Mat& backgroundImage)
[DllImport(LIBNAME)]
private static extern void bgsegm_BackgroundSubtractorGSOC_getBackgroundImage_10(IntPtr nativeObj, IntPtr backgroundImage_nativeObj);
// native support for java finalize()
[DllImport(LIBNAME)]
private static extern void bgsegm_BackgroundSubtractorGSOC_delete(IntPtr nativeObj);
}
}