com.soviby.unity.ui.ugui-to.../Assets/Editor/Windows/EditWindow.cs

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2024-10-28 16:31:38 +00:00
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEngine;
namespace UguiToolkit.Editor.Windows
{
public class EditWindow : BaseWindow<EditWindow>
{
[SerializeField, HideInInspector]
private bool m_showHierarchyOfEntityChange = false;
[LabelText("ʵ<><CAB5>Hierarchy<68>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ"), ShowInInspector]
public bool ShowHierarchyOfEntity
{
get => m_showHierarchyOfEntityChange;
set
{
m_showHierarchyOfEntityChange = value;
GlobalManager.Instance.OnShowHierarchyOfEntityChange?.Invoke(m_showHierarchyOfEntityChange);
}
}
public override string GettitleContent()
{
return "<22><><EFBFBD>ֱ༭<D6B1><E0BCAD><EFBFBD><EFBFBD>";
}
public override void Init(WindowArgs args = null)
{
}
}
}