2024-10-23 17:30:59 +00:00
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#if UNITY_EDITOR
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2024-10-28 16:31:38 +00:00
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using System.Collections.Generic;
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2024-10-23 17:30:59 +00:00
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using UnityEngine;
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namespace UguiToolkit.Editor
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{
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[ExecuteAlways]
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public class EntityManager : MonoBehaviour, IManager
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{
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private PanelCache m_panelCache;
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private Transform entityRoot;
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private List<ImageEntity> imageEntities;
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private List<TextEntity> textEntities;
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private void Start()
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{
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GlobalManager.Instance.OnShowHierarchyOfEntityChange += UpdateHierarchyOfEntityAllEntity;
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}
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private void OnDestroy()
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{
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GlobalManager.Instance.OnShowHierarchyOfEntityChange -= UpdateHierarchyOfEntityAllEntity;
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}
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public void InitAllEntity(PanelCache panelCache)
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{
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this.m_panelCache = panelCache;
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// 创建所有实例
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CreateAllEntity();
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}
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private void UpdateHierarchyOfEntityAllEntity(bool show)
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{
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UpdateHierarchyOfEntity(show, entityRoot.gameObject);
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foreach (var entity in imageEntities) UpdateHierarchyOfEntity(show, entity.gameObject);
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foreach (var entity in textEntities) UpdateHierarchyOfEntity(show, entity.gameObject);
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}
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private void UpdateHierarchyOfEntity(in bool show, in GameObject entity)
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{
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EntityHelper.UpdateHierarchyOfEntity(show, entity.gameObject);
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EntityHelper.UpdateSceneVisibilityOfEntity(show, entity.gameObject);
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}
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private void CreateAllEntity()
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{
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if (this.m_panelCache == null) return;
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var go = new GameObject();
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UpdateHierarchyOfEntity(false, go);
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entityRoot = go.transform;
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entityRoot.SetParent(transform);
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entityRoot.localPosition = Vector3.zero;
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entityRoot.localRotation = Quaternion.identity;
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entityRoot.localScale = Vector3.one;
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imageEntities = new(m_panelCache.layoutInfo.Count);
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textEntities = new(m_panelCache.layoutInfo.Count);
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foreach (var elementInfo in m_panelCache.GetLayoutElementInfos<LayoutInfo.ElementInfo>())
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{
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var imgInfo = elementInfo as LayoutInfo.ImageInfo;
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if (imgInfo != null) // Image
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{
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go = new GameObject();
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var entity = go.AddComponent<ImageEntity>();
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entity.transform.SetParent(entityRoot);
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entity.transform.SetSiblingIndex(0);
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entity.SetData(imgInfo);
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entity.InitPreviewImage();
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imageEntities.Add(entity);
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UpdateHierarchyOfEntity(false, entity.gameObject);
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continue;
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}
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var textInfo = elementInfo as LayoutInfo.TextInfo;
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if (textInfo != null) // Text
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{
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go = new GameObject();
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var entity = go.AddComponent<TextEntity>();
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entity.transform.SetParent(entityRoot);
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entity.transform.SetSiblingIndex(0);
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entity.SetData(textInfo);
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entity.InitPreviewText();
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textEntities.Add(entity);
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UpdateHierarchyOfEntity(false, entity.gameObject);
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continue;
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}
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}
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2024-10-23 17:30:59 +00:00
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}
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}
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}
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#endif
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