com.soviby.unity.ui.ugui-to.../Assets/Plugins/org/opencv_contrib/xphoto/GrayworldWB.cs

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2024-12-09 18:39:04 +00:00
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.XphotoModule
{
// C++: class GrayworldWB
/**
* Gray-world white balance algorithm
*
* This algorithm scales the values of pixels based on a
* gray-world assumption which states that the average of all channels
* should result in a gray image.
*
* It adds a modification which thresholds pixels based on their
* saturation value and only uses pixels below the provided threshold in
* finding average pixel values.
*
* Saturation is calculated using the following for a 3-channel RGB image per
* pixel I and is in the range [0, 1]:
*
* \( \texttt{Saturation} [I] = \frac{\textrm{max}(R,G,B) - \textrm{min}(R,G,B)
* }{\textrm{max}(R,G,B)} \)
*
* A threshold of 1 means that all pixels are used to white-balance, while a
* threshold of 0 means no pixels are used. Lower thresholds are useful in
* white-balancing saturated images.
*
* Currently supports images of type REF: CV_8UC3 and REF: CV_16UC3.
*/
public class GrayworldWB : WhiteBalancer
{
protected override void Dispose(bool disposing)
{
try
{
if (disposing)
{
}
if (IsEnabledDispose)
{
if (nativeObj != IntPtr.Zero)
xphoto_GrayworldWB_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
}
finally
{
base.Dispose(disposing);
}
}
protected internal GrayworldWB(IntPtr addr) : base(addr) { }
// internal usage only
public static new GrayworldWB __fromPtr__(IntPtr addr) { return new GrayworldWB(addr); }
//
// C++: float cv::xphoto::GrayworldWB::getSaturationThreshold()
//
/**
* Maximum saturation for a pixel to be included in the
* gray-world assumption
* SEE: setSaturationThreshold
* return automatically generated
*/
public float getSaturationThreshold()
{
ThrowIfDisposed();
return xphoto_GrayworldWB_getSaturationThreshold_10(nativeObj);
}
//
// C++: void cv::xphoto::GrayworldWB::setSaturationThreshold(float val)
//
/**
* getSaturationThreshold SEE: getSaturationThreshold
* param val automatically generated
*/
public void setSaturationThreshold(float val)
{
ThrowIfDisposed();
xphoto_GrayworldWB_setSaturationThreshold_10(nativeObj, val);
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: float cv::xphoto::GrayworldWB::getSaturationThreshold()
[DllImport(LIBNAME)]
private static extern float xphoto_GrayworldWB_getSaturationThreshold_10(IntPtr nativeObj);
// C++: void cv::xphoto::GrayworldWB::setSaturationThreshold(float val)
[DllImport(LIBNAME)]
private static extern void xphoto_GrayworldWB_setSaturationThreshold_10(IntPtr nativeObj, float val);
// native support for java finalize()
[DllImport(LIBNAME)]
private static extern void xphoto_GrayworldWB_delete(IntPtr nativeObj);
}
}